Industrial Partners: Exhibitors & Presentations
The Eurographics 2014 Conference and Exhibition is your opportunity to gain visibility for your technologies and services, and to advertise your company to the best young students in the field. We would like to invite you to become part of Eurographics 2014 as a contributor. If you need further information about the event or the participation options we offer, or you have own ideas how to be a part of Eurographics 2014, please contact: ...
Industrial partners and exhibitors are vital to ensuring the success of the Conference. The organizers of Eurographics 2014 gratefully acknowledge the participation of:
Crytek GmbH (“Crytek”) is an independent company at the forefront of the interactive entertainment industry, and is dedicated to pushing the boundaries of gaming by creating standout experiences for console, PC, mobile devices and games-as-service using their cutting-edge 3D-Game-Technology, CRYENGINE®. Cinebox® is a new product focusing on film productions with an upgraded version of CRYENGINE®.
Walt Disney Animation Studios
Located in Burbank, California, Walt Disney Animation Studios brings imagination to life through animated films. Our team of artists and technologists is filled with diverse talent from all around the globe whose passion is to create beautiful and timeless films through the art of storytelling, the magic of animation and the science of cutting edge technology.
Siemens AG (Berlin and Munich) is a global powerhouse in electronics and electrical engineering, operating in the fields of industry, energy and healthcare as well as providing infrastructure solutions, primarily for cities and metropolitan areas. For over 165 years, Siemens has stood for technological excellence, innovation, quality, reliability and internationality. The company is one of the world's largest providers of environmental technologies. Around 43 percent of its total revenue stems from green products and solutions. In fiscal 2013, which ended on September 30, 2013, revenue from continuing operations totaled €75.9 billion and income from continuing operations €4.2 billion. At the end of September 2013, Siemens had around 362,000 employees worldwide on the basis of continuing operations.
NVIDIA, The Visual Computing Company
For two decades, NVIDIA has pioneered visual computing, the art and science of computer graphics. With our invention of the GPU — the engine of modern visual computing — the field has expanded to encompass video games, movie production, product design, medical diagnosis, and scientific research. GPUs are now driving new fields like computer vision, image processing, machine learning, and augmented reality. Our latest processor, Tegra® K1, brings the heart of GeForce and the soul of Tesla to mobile.
Technicolor, a worldwide technology leader in the media and entertainment sector, is at the forefront of digital innovation. Our world class research and innovation laboratories and our creative talent pool enable us to lead the market in delivering advanced services to content creators and distributors. We also benefit from an extensive intellectual property portfolio focused on imaging and sound technologies, supporting our thriving licensing business.
Imagine, founded in 2006, in Alsace (north-east France), focuses on interactive 3D visualization applications.
We released the first version of our IG (Image Generator) software in 2007. It is fully powered by our internal 3D engine.
Since then, our IG has spread out in about 20 countries around the world: in Europe, in the Middle East, in Asia, in Africa and South America. All systems delivered so far are still in use. Our team is composed of experienced software engineers coming from different backgrounds (simulation, GIS, video games...), gathering a high level of expertise in complimentary fields.
Dalim software GmbH, headquartered in Kehl, Germany, offers highly efficient, scalable software solutions for the creation, production and management of cross-media content, focusing on globally operating companies in the media and communication industry. Since 1985, the world´s most prominent publishers, publication printers, agencies and brand owners can be found among our customers, as well as a variety of quality- and service-oriented premedia companies and printers of all sizes.
They all utilize our innovative technologies to the fullest extent.
Dalim software produces the exceptionally productive, modular software engines TWIST, DIALOGUE Engine and ES, which offer specialized collaborative solutions for media content. Our fully customizable interfaces allow you to integrate into customer facing applications and seamlessly connect to your business processes. We are not simply a software company, we are an international team of enthusiastic specialists in our various areas of expertise - programming, premedia, business processes, user interface design and many more - and we combine these skills to ensure you get far-reaching, innovative technologies, which have the potential to affect the media landscape for the decades to come.
Holo3 // EVEIL-3D
Holo3 is a center for transfer of technology specializing in optical measurement, 3D scanning and virtual reality. The vocation of the company is to develop and provide industry with innovative optical means derived from the Research Laboratories.
During EG 2014, Holo3 will present two educative applications developped within the project EVEIL-3D. The aim of the Franco-German EVEIL-3D project is to promote the use of 3D for education purpose with a special focus on the learning of foreign languages. The project EVEIL-3D is co-funded by the European Union's INTERREG Upper-Rhine Programme.
- Virtual tour of Strasbourg Cathedral on an Immersive Powerwall. The partners of EVEIL-3D are currently developping an immersive serious-game dedicated to the learning of foreign languages. The pedagogical situations take place into the exceptional historical environment of the Strasbourg Cathedral and exploit 3D interactions and speech recognition. The high-detailed mock-up of the Cathedral, created by the Fondation de l'Œuvre Notre-Dame and Inventive Studio, has been redesigned within the project EVEIL-3D in order to be vizualized in real-time on an immersive system.
- Learning solid geometry with virtual reality. Holo3 will present a virtual reality solution designed to explain the basic concepts involved in the geometry of three-dimensional Euclidean space.
Founded in 1991, Microsoft Research is dedicated to conducting both basic and applied research in computer science and software engineering. More than 1,100 brilliant scientists and engineers focus on more than 55 areas of computing and openly collaborate with leading academic, government, and industry researchers to advance the state of the art of computing, help fuel the long-term growth of Microsoft and its products, and solve some of the world's toughest problems through technological innovation.
InSimo is a start-up based in Strasbourg focusing on software design and development for real-time medical simulation. The team of InSimo currently develops a cataract surgery simulator in collaboration with SenseGraphics and Moog for the HelpMeSee foundation.
InSimo positions itself as a software technology provider, delivering physics simulation solutions based on Sofa, to be used by medical simulator vendors. Our goal is to improve the level of realism of medical simulator products as well as shorten the required development time to broaden the market and provide better value to the surgeons-in-training.
Next Limit Technologies
Next Limit Technologies is a computer software company based in Madrid, Spain. Founded in 1998 by engineers Victor Gonzalez and Ignacio Vargas the firm now creates cross-platform particle simulation and light simulation software for fluid and rigid body modeling, and accurate visual rendering. The company's projects are Maxwell Render (a light simulator), XFlow (a fluid simulator for engineers and scientists), and RealFlow (a physics simulator for the 3D industry)
Content built and optimized with Adobe products is everywhere you look — from websites, video games, and smartphones to televisions, tablets, and beyond. Adobe® Creative Cloud® software offers the most innovative tools for creating digital media, while Adobe Marketing Cloud delivers groundbreaking solutions for data-driven marketing.
Intel (NASDAQ: INTC) is a world leader in computing innovation. The company designs and builds the essential technologies that serve as the foundation for the world's computing devices. Intel® HD Graphics, Iris(tm) Graphics, and Iris(tm) Pro Graphics provide the graphics processing power for hundreds of millions of devices worldwide, including handheld form factors, laptops, and desktops. Leadership graphics development tools and samples are available through the Intel Developer Zone Visual Computing Source portal.
AMD (NYSE: AMD) designs and integrates technology that powers millions of intelligent devices, including personal computers, tablets, game consoles and cloud servers that define the new era of surround computing. AMD solutions enable people everywhere to realize the full potential of their favorite devices and applications to push the boundaries of what is possible.
The AMD Gaming Evolved program represents our deep commitment to PC gamers, PC game developers, and the PC gaming industry to deliver innovative technologies, nurture open industry standards, and to help the gaming industry create the best possible gaming experience.
For more information, visit www.amd.com.
Allegorithmic are the makers of Substance, unique and highly innovative texturing tool suite used by the most prestigious 3D content creators in the gaming and VFX industry (Microsoft, Sony, Activision, Electronic Arts, Disney, Insomniac, Square Enix, Digital Domain, Capcom, Ubisoft, NCSoft, Tencent, Autodesk, NVIDIA, Intel and many more...).
Substance seamlessly integrates with industry leading DCC tools from Autodesk, Dassault Systems, The Foundry, Epic and Unity.
These integrations have helped positioning the technology as the “de facto” standard in smart texturing solutions.
OLM Digital is a digital production company in Tokyo, known for its production of the globally popular Pokémon branded films and the new CG-animated television series of “PAC-MAN and The Ghostly Adventures”.
The company’s R&D division not only supports their creation of various digital imageries, but also makes active contributions to graphics research, collaborating with several universities.
OpenEdge / la FoldaRap
The FoldaRap project was born from a personnal need for mobility, based on the RepRap project it was the first foldable and portable 3D-printer.
Following the "release early, release often" rule of Open Softwares, it raised many interests, and from the demand it became a product. Now it's success is giving birth to OpenEdge, a young start-up developping tools for digital manufacturing. It was a manifesto about how an open-source project should be done, then an experimentation using alternatives ways to fund the first two batches with crowdfunding plateforms. And now we are also applying a distributed manufacturing strategy, to give back to the community and keep the philosophy of the original RepRap project while scaling up. So the "bleeding edge" after which we are is not only technologic, but more about other ways to make things, alternatives for a new society.
Morgan & Claypool
Morgan & Claypool publishes the Synthesis Lectures on Computer Graphics and Animation edited by Brian A. Barsky of the University of California, Berkeley. Synthesis lectures are 75-150 page revisable digital books presenting key topics written by prominent contributors for an audience of students, researchers and developers. Synthesis lectures are available by institutional online subscription to the Synthesis Digital Library of Engineering and Computer Science and for individual digital and print purchase.
New titles include Mathematical Tools for Shape Analysis and Description by Silvia Biasotti, Bianca Falcidieno, Daniela Giorgi, and Michela Spagnuolo; Information Theory Tools for Image Processing by Miquel Feixas, Anton Bardera, Jaume Rigau, Qing Xu and Mateu Sbert; and Gazing At Games: An Introduction to Eye Tracking Control by Veronica Sundstedt.
A K Peters, an imprint of CRC Press, is proud to serve the graphics community by publishing high-quality, cutting-edge books on all aspects of Computer Graphics, Computer Games, and Visualization. Our books, which range from textbooks through advanced professional reference, are written and edited by leading academics and industry professionals from around the globe.
Founded in 1942 Springer is a leading global scientific, technical and medical publisher, providing researchers in academia, scientific institutions and corporate R&D departments with quality content via innovative information products and services.
Latest titles in computer graphics include Digital Media, The History of Visual Magic in Computers, Mathematics for Computer Graphics (4th edition) and Principles of Digital Image Processing..