Full Papers Sessions (FP9-FP16)

FP9: Animation II (Motion Data Processing)

Auditorium Schweitzer // Thursday, April 10th // 8:30 - 10:10

Session chair: Stefan Gumhold

Interactive Motion Mapping for Real-time Character Control

Helge Rhodin, James Tompkin, Kwang In Kim, Kiran Varanasi, Hans-Peter Seidel, and Christian Theobalt

Rate-distortion Optimized Compression of Motion Capture Data

Libor Vasa and Guido Brunnett

Pose Partitioning for Multi-resolution Segmentation of ArbitraryMesh Animations

Andreas A. Vasilakis and Ioannis Fudos

Parameter Estimation and Comparative Evaluation of Crowd Simulations

David Wolinski, Stephen Guy, Anne-Helene Olivier, Ming Lin, Dinesh Manocha, and Julien Pettré

FP10: Rendering

Room ARP // Thursday, April 10th // 8:30 - 10:10

Session chair: Pere Brunet

Optimizing BRDF Orientations for the Manipulation of Anisotropic Highlights

Boris Raymond, Gaël Guennebaud, Pascal Barla, Romain Pacanowski, and Xavier Granier

Efficient Monte Carlo Rendering with Realistic Lenses

Johannes Hanika and Carsten Dachsbacher

Interactive Cloth Rendering of Microcylinder Appearance Model under Environment Lighting

Kei Iwasaki, Kazutaka Mizutani, Yoshinori Dobashi, and Tomoyuki Nishita

Adaptive Texture Space Shading for Stochastic Rendering

Magnus Andersson, Jon Hasselgren, Robert Toth, and Tomas Akenine-Möller

FP11: Procedural Modeling II

Auditorium Schweitzer // Thursday, April 10th // 10:40 - 12:20

Session chair: Sylvain Lefebvre

Customizable LoD for Procedural Architecture

Gonzalo Besuievsky, Gustavo Patow

Crowd Sculpting: A Space-time Sculpting Method for Populating Virtual Environments

Kevin Jordao, Julien Pettré, Marc Christie, and Marie-Paule Cani

Thumbnail Galleries for Procedural Models

Stefan Lienhard, Matthias Specht, Boris Neubert, Mark Pauly, and Pascal Müller

Scalable Symmetry Detection for Urban Scenes

J. Kerber, M. Bokeloh, M. Wand, H.-P. Seidel

FP12: Images III

Room ARP // Thursday, April 10th // 10:40 - 12:20

Session chair: Adrien Bousseau

4D Video Textures for Interactive Character Appearance

Dan Casas, Marco Volino, John Collomosse, and Adrian Hilton

Temporally Coherent and Spatially Accurate Video Matting

Ehsan Shahrian, Brian Price, Scott Cohen, and Deepu Rajan

Art-Photographic Detail Enhancement

Minjung Son, Yunjin Lee, Henry Kang, and Seungyong Lee

Content-Aware Surface Parameterization for Interactive Restoration of Historical Documents

Kazim Pal, Christian Schüller, Daniele Panozzo, Olga Sorkine-Hornung, and Tim Weyrich

FP13: Animation III

Auditorium Schweitzer // Thursday, April 10th // 14:00 - 15:40

Session chair: Georges-Pierre Bonneau

Designing Large-Scale Interactive Traffic Animations for Urban Modeling

Ignacio Garcia Dorado, Daniel G. Aliaga, and Satish V. Ukkusuri

Accurate and Efficient Lighting for Skinned Models

Marco Tarini, Daniele Panozzo, and Olga Sorkine-Hornung

Deformation with Enforced Metrics on Length, Area and Volume

Shuo Jin, Yunbo Zhang, and Charlie C. L. Wang

Efficient GPU Data Structures and Methods to Solve Sparse Linear Systems in Dynamics Applications

Daniel Weber, Jan Bender, Markus Schnoes, André Stork, Dieter Fellner

FP14: Man and Nature

Room ARP //Thursday, April 10th // 14:00 - 15:40

Session chair: Gustavo Patow

Simulation of Morphology Changes in Drying Leaves

SoHyeon Jeong, Si-Hyung Park, Chang-Hun Kim

Flower Reconstruction from a Single Photo

Feilong Yan, Minglun Gong, Daniel Cohen-Or, Oliver Deussen, and Baoquan Chen

Automatic Generation of Tourist Brochures

Michael Birsak, Przemyslaw Musialski, Peter Wonka, and Michael Wimmer

ExploreMaps: Efficient Construction and Ubiquitous Exploration of Panoramic View Graphs of Complex 3D Environments

Marco Di Benedetto, Fabio Ganovelli, Marcos Balsa Rodriguez, Alberto Jaspe Villanueva, Roberto Scopigno, and Enrico Gobbetti

FP15: Cutting and Printing

Room ARP // Friday, April 11th // 9:00 - 10:40

Session chair: Charlie Wang

Clean Color: Improving Multi-filament 3D Prints

Jean Hergel and Sylvain Lefebvre

Dual-Color Mixing for Fused Deposition Modeling Printers

Tim Reiner, Nathan Carr, Radomir Mech, Ondrej Stava, Carsten Dachsbacher, and Gavin Miller

Multi-style Paper Pop-up Designs from 3D Models

Conrado R. Ruiz Jr., Sang N. Le, Jinze Yu, and Kok-Lim Low

FP16: Visualization

Room Dresde // Friday, April 11th // 9:00 - 10:40

Session chair: Ruediger Westermann

Pathline Glyphs

Marcel Hlawatsch, Filip Sadlo, Hajun Jang, and Daniel Weiskopf

Hierarchical Opacity Optimization for Sets of 3D Line Fields

Tobias Günther, Christian Rössl, and Holger Theisel

Fast insertion-Based Optimization of Bounding Volume Hierarchies

Jiří Bittner, Michal Hapala,Vlastimil Havran