Short Papers Sessions

SP1: 2D and 3D Computer Vision

Room Dresde // Tuesday, April 8th // 8:30 - 10:10

Session chair: Michael Schwarz

Depth Sensor-Based Realtime Tumor Tracking for Accurate Radiation Therapy

Björn Nutti, Åsa Kronander, Mattias Nilsing, Kristofer Maad, Cristina Svensson, and Hao Li

Unified Skeletal Animation Reconstruction with Multiple Kinects

Naveed Ahmed

Merging Live and pre-Captured Data to support Full 3D Head Reconstruction for Telepresence

Cedric Fleury, Tiberiu Popa, Tat Jen Cham, and Henry Fuchs

Combining Inertial Navigation and ICP for Real-time 3D Surface Reconstruction

Matthias Nießner, Angela Dai, and Matthew Fisher

SP2: Computational Photography, Perception, Reconstruction

Room Dresde // Tuesday, April 8th // 10:40 - 12:20

Session chair: Michael Guthe

A Tone Reproduction Operator for All Luminance Ranges Considering Human Color Perception

Michihiro Mikamo, Bisser Raytchev, Toru Tamaki, and Kazufumi Kaneda

Towards Understanding Beautiful Things: A Computational Approach for the Study of Color Modulation in Visual Art

Anissa Agahchen and Alexandra Branzan Albu

HDR Reconstruction for Alternating Gain (ISO) Sensor Readout

Saghi Hajisharif, Joel Kronander, and Jonas Unger

Unsupervised Three-dimensional Reconstruction of Small Rocks from a Single Two-dimensional Image

Marco Gilardi, Phil L. Watten, and Paul Newbury

SP3: Modeling & Simulation

Room Dresde // Tuesday, April 8th // 14:00 - 15:40

Session chair: Gustavo Patow

CSG Feature Trees from Engineering Sketches of Polyhedral Shapes

Raquel Plumed, Pedro Company, Peter A. C. Varley, and Ralph R. Martin

Data Driven Assembly of Procedurally Modeled Facilities

M. Scott Bishop, Josè Ferrer, and Nelson Max

A User Study: Is the Advection Step in Shallow Water Equations Really Necessary?

Timo Kellomäki and Timo Saari

Regional Time Stepping for SPH

Prashant Goswami and Christopher Batty

SP4: Rendering & Visualization

Room ARP // Wednesday, April 9th // 8:30 - 10:10

Session chair: Vlastimil Havran

Deferred Shading for Order-Independent Transparency

Karl E. Hillesland, Bill Bilodeau, and Nicolas Thibieroz

Latency Considerations of Depth-first GPU Ray Tracing

Michael Guthe

Post-Tessellation Geometry Caches

Rahul Sathe, Tim Foley, and Marco Salvi

Information-Guided Transfer Function Refinement

Shengzhou Luo and John Dingliana